Dire Tiger

is a Dire Animal

is a Tiger



3e

         
   TN   
         

Pathfinder facts

  • CR: 8
  • XP: 4,800
  • Size: Large
  • Type: Animal
  • Initiative: +6
  • Senses: low-light vision, scent
  • AC: 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
  • HP: 105 (14d8+42)
  • Saves: Fort +12, Ref +11, Will +5
  • Speed: 40 ft.
  • Melee: 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19–20 plus grab)
  • Space: 10 ft.
  • Reach: 5 ft.
  • Abilities: Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
  • Attacks: Base Atk +10; CMB +19 (+23 grapple); CMD 31 (35 vs. trip)
  • Feats: Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
  • Skills: Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)
  • Organization: solitary or pair
  • Treasure: none
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Animal
  • Size: Large
  • CR: 8
 

D&D 3.5 sources

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
  • AC: 16 (-2 size, +2 Dex, +6 natural)
  • Advancement: 17-32 HD (Huge); 33-48 (Gargantuan)
  • Attacks: 2 claws +18 melee, bite +13 melee
  • CR: 8
  • Damage: Claw 2d4+8, bite 2d6+4
  • HD: 16d8+48 (120)
  • Initiative: +2 (Dex)
  • Organization: Solitary or pair
  • Qualities: Scent
  • Reach: 10 ft. by 30 ft./10 ft.
  • Saves: Fort +13, Ref +12, Will +11
  • Size: Huge
  • Skills: Dire tigers receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
  • Speed: 40 ft.
  • Terrain: Any forest, hill, mountains, plains, and underground
  • Treasure: None
  • Type: Animal